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Ticket To Earth Ativador Download [hacked]

Updated: Mar 30, 2020





















































About This Game A distant planet. A dying colony. A deadly conspiracy.Fight a corrupt system in Ticket to Earth, the revolutionary tactical puzzle RPG!The mining boom has left New Providence to die and just one Earth-bound ship remains. Forced to fight to protect everything she loves, orphaned Rose stands between bloodthirsty marauders and a corrupt government.The puzzle grid is your battlefield as you position your team, collect matching tiles, and power up devastating special abilities. You’ve never played anything like this!Join the fight in Ticket to Earth, a sci-fi epic of betrayal and insurrection.Unique gameplay mash-up – Revolutionary hybrid gameplay blends battlefield tactics, puzzle, and RPG to create an entirely new style of play.Episodic science fiction epic – Get involved in the personal stories of four mismatched heroes as the fate of an entire world rests on their shoulders.Fight for justice – Unlock hundreds of potent combat abilities and use them to defeat murderous criminals, rampaging robots, and grotesque mutants.Join the movement – Be guided by the mysterious Stellar Consciousness Movement through a deep and satisfying RPG progression tree for each of your heroes.Enhanced Steam edition – This original mobile hit has come to PC and Mac with greatly improved high-resolution visuals and a suite of other improvements.When the refinery failed, it wasn’t just hundreds of miners who died. From that day on, the colony was dying too.Colonists had travelled hundreds of light years for the promise of a better life, but with the mineral deposits all but depleted and refinery destroyed, the lifeblood of New Providence was slowly draining away.A decade later, the wealthy few are now preparing to return to Earth on a gleaming luxury starliner, leading to mass protests by the many being left behind. The entire colony has become a powderkeg of resentment and desperation, and somebody is about to strike a match…Orphaned gardener Rose, left without a family when the refinery failed, is forced to become a Peace Keeper to protect the people she loves from an inexplicable wave of violence. Drawing upon the almost-forgotten training of her childhood, Rose battles swarms of mutated alien bugs and out of control robots. Slowly, she realises that these are not random events, but are part of an unspeakably evil plan…As Rose and her fellow Peace Keeper Wolf are pursuing the criminal masterminds of the Lands End massacre, their shuttle is shot down over the toxic wasteland left behind by the failure of the refinery. To their horror, they find instead that not everybody died in the disaster: some of the victims live on, altered and alien, no longer remotely human. Yet, even more dangerous things lurk in the ruins…Hidden within the freezing ruins of the Rinehart Refinery, Zero's army of murderous criminals prepare to assault the colonial capital, First Landing. Racing against time, our three heroes must confront the ghosts of New Providence's past in order to stop the Zero Day coup. Joined by new allies, will one Peace Keepers make the ultimate sacrifice so that Justice may prevail?The city streets of First Landing explode with violence in this apocalyptic finale to Ticket To Earth. Surrounded by enemies, our heroes must enter the very heart of the conspiracy in order to stop Zero's genocidal coup. Who lives? Who dies? Who will travel home to Earth? Episode 4 is coming in early 2019.Robot Circus is an independent game studio in Melbourne, Australia. We started the studio in 2011 after working together for many years at a large game studio on console games. Starting Robot Circus allowed us the freedom to pursue our passion for creating innovative experiences and compelling narrative.Ticket to Earth is the kind of game we formed our studio to make. We can’t wait for you to play it, and are looking forward to revealing all the cool locations and story twists that are coming in the future Episodes. a09c17d780 Title: Ticket to EarthGenre: Indie, RPG, StrategyDeveloper:Robot CircusPublisher:Robot CircusRelease Date: 28 Jun, 2017 Ticket To Earth Ativador Download [hacked] ticket to earth game. ticket to earth steam. ticket to earth gameplay. ticket to earth wiki. ticket to earth twitter. ticket to earth apk mod. ticket to earth tips. ticket to earth season 3. ticket to earth game. ticket from earth to mars. ticket to earth cheats. ticket to earth episodes. ticket to earth apk mod. ticket to earth apk download. ticket to earth mac. earth to mars ticket price. tickets to earth wind and fire. ticket to earth toucharcade. ticket to earth android apk. ticket to earth episode 2. ticket to earth episode 2 release date. ticket to earth pc. ticket to earth episode 3. ticket to earth tips. ticket to earth episode. ticket to earth how long. ticket to earth part 3. ticket to earth 1.1.7 apk. ticket to earth ios review. ticket to earth youtube. ticket to earth chapter 3. ticket to earth 1.2.3 apk. download ticket to earth android. ticket to earth weapons. tickets for planet earth live. ticket to earth episode 3 release date. earth to moon ticket. tickets to see earth wind fire. ticket to earth apk obb. ticket to earth powers. ticket to earth episode 2. ticket to earth strategy. ticket to earth youtube. ticket to earth episode 3. ticket to earth characters. ticket to earth 1.2.3 apk. ticket to earth android apk. ticket to earth app. ticket to earth metacritic. tickets for wider earth. ticket to earth length. ticket to earth chapter 4. ticket to earth story. ticket to earth justice tokens. ticket to earth trailer. ticket to earth ios. ticket to earth how long. ticket to earth chapter 3. download ticket to earth android. ticket to earth apk 1.2.3. ticket to earth build. ticket to earth review. ticket to earth episode 3 review. ticket to earth weapons. ticket to earth update. ticket to earth apk 1.2.3. ticket to earth robot circus. let's play ticket to earth. ticket to earth augmented reality. ticket to earth nitrium. ticket from earth to mars. ticket to earth episode 2 walkthrough. ticket to earth igg. tickets for dynamic earth. ticket to earth steam. ticket to earth hltb. ticket to earth powers It\u2019s not common, but it is possible for mobile games to spawn some pretty clever gameplay conventions that you might not otherwise see on PC. I\u2019m not talking about AR or motion controls, but rather designs that work particularly well for short sessions on touchscreens, designs that many PC developers need not consider. Ticket to Earth takes two gameplay styles I\u2019m a huge fan of, turn-based tactics and puzzles, and merges them into a battle system the likes of which I\u2019ve never seen before. There\u2019s a lot of story and character progression built around it too, and while none of it goes particularly deep or varied it does offer some challenging battles in bite-sized portions.The colony world of New Providence has outlived its usefulness, and public order is breaking down as poor settlers scramble to get off-world. Tickets to Earth (see what they did there?) are unattainable by all but the richest inhabitants, sparking protests and unrest. In the distant settlement of Land\u2019s End this unrest is about to take on a whole new dimension, as hardened criminals stage a massive breakout from the penitentiary and set their sights on upending the planetary government. In the midst of this chaos, several heroes will be called into action from their diverse walks of life, including a gardener named Rose, a hardened bounty hunter known as Wolf, a doctor, a test subject, and more.I will warn you up front that Ticket to Earth is episodic, and currently contains three of its four planned episodes. There\u2019s no reason to believe the fourth won\u2019t make it in, but if you\u2019re anything like me having an incomplete game can be a bit of a buzzkill. What is already present will last you awhile, though, with three to four hours of main quests and side missions to work through per episode. Battles themselves don\u2019t take too long, averaging maybe five minutes each, but there are loads of them and loads of dialog and upgrades to explore between each. I will also say that the story is quite good, told in still comic panels with bold, colorful art and charming character designs. It\u2019s not going to break any expectations, but there\u2019s enough going on to keep you invested in the lives of Rose and her allies.It all revolves around the battle system though, and as interesting as it is, it comes with a few drawbacks. Combat takes place on a small-ish grid of colored tiles, four basic types and a few special ones later in the game. Your characters get two actions per turn, and moving along a single color of tile uses one of those actions. You can move as far as you want on that one action, as long as you stick to the color you first stepped on. Attacking or using most powers consumes another point, so you\u2019re generally going to be moving and attacking once each or moving across two colors of tile if needed. Each tile you step on boosts your attack, with a more pronounced effect after crossing five in a single move. This is key because it can push your base attack from 2 or 3 up to 20 or 30 for a single attack. Landing an attack resets your attack power, so running circuits around the grid between attacks is the name of the game, especially because that also charges your four color-matched powers.I like this system, and it\u2019s good for staging fast-paced tactical fights that don\u2019t require particularly rigorous thinking. It has its drawbacks, though, and chief among them is that it\u2019s heavily randomized. The tile layout for every battle is randomized, from the initial arrangement to what replaces crossed tiles. Most of the time you\u2019ll be able to get into position or charge up your attacks no problem, but there will be instances where you can\u2019t move more than two or three spaces because of a bad mix. It\u2019s worse when you have characters like Wolf, who gets important bonuses from one type of tile, or battles with lots of enemies because they use the same rules to move and will eat favorable tile layouts on their turns. There\u2019s also not much variety with the way this system is used, because almost every battle takes place on the same single-screen grid, and challenges you to defeat X enemies. After a few hours of those fights it can get a little old, especially if you repeat some due to bad tile luck or just to clear bonus objectives.You\u2019ll have plenty to do outside of battles, though, thanks to a wealth of progression systems. Your characters have four special powers, each tied to a specific grid color. There\u2019s a whole library of unique powers for individual characters that can be unlocked with cash earned from battles, allowing you to customize the capabilities of each. Cash can also unlock new weapons with different base and max damage stats. Missions and their bonus objectives also award tokens which are used on a passive skill tree to unlock stat boosts and handy new effects like damage boosts off specific tiles or remote collection of item drops. There are new dialog scenes between characters after every mission as well, so you can get as close to the cast as you want through some solid writing and plot twists.Ticket to Earth takes a great concept and makes a decent game out of it, one hampered only by the flaws of its ambition. As much as I enjoy the battle system it could have stood to be refined a bit further, mitigating the effects of bad RNG and adding a little more variety to the many fights you\u2019ll face. But everything else surrounding this system is great, and it\u2019s still a unique form of combat that you can get a lot of mileage out of. Bold, colorful graphics in both 2D and 3D and a surprisingly memorable soundtrack round out this unexpected gem. Definitely check it out if you\u2019re looking for something lighter or just different in the turn-based tactics field, and don\u2019t let the mutants, robots, or random chance get you down.Did you enjoy this review? I certainly hope so, and I certainly hope you'll check out more of them at https:\/\/goldplatedgames.com\/ or on my curation page!. What a great game! The deceptively simple 4 color trail tracing mechanic is surprisingly deep when combined with the color powerups and weapons. On top of that the story adds some great flavor and originality to the mix. Three thumbs up!. Really good turn-based tactics game with fresh, inventive mechanics, clean presentation and an interesting story told comic book style. The dialogue writing and music are both surprisingly good. The only potential downside I see is the episodic nature, depending on how long it will take the developer to release the next episodes. That said, the fairly low price gets you all four episodes. Well recommended!. Brought Form PAX Aus. So Gald that i did. Good Game. Highly recommend it.. Ticket to Earth is a good turn-based, tactical, match 3 game. It has an interesting sci-fi story, that is presented as a comic book style. It's colorful, vibrant and beautiful sci-fi world. The story will suck you in and the battles on the Grid will keep you wanting more.The UI is simple and easy to use, you need only your mouse to control everything.The first couple of missions have a nice tutorial, and unlocking new shops/stations are covered in the ongoing story, where they will tell everything that you must know.You will get money for completing story and side (justice) missions, and talent tokens for completing story missions and it's bonus objectives (justice missions only rewards money)Spend money to get new skills and more powerfull weaponry, but if you like suffering and makeing the game more difficult, you can finnish it without buying anything. On my first run I only bought the new skills and finished the game with the starting weapons, because I run out of money.....and there is an achievement for it.....if you are a completionist.....but it was really difficult.There are skills for stunn, burn or poison the enemy, making your next attack more powerfull for a single target or striking multiple target, heal yourself or change the tiles colour around you.With talent tokens you can unlock new talents for your characters in his/her talent tree, they are like passive power ups, make you stronger (more HP) some tiles can heal you or give more attack damage, and you can reset the talent tree to try out different strategies.Currently money and talent tokens are limited, because the game is not complete (only Episode 1) so spend you money wisely because skills are not cheap and cant reset them unlike the talent tree (resetting the talent tree will make reselling the weapons back to the shop on there original price)If you can match 8 or more tiles in one go, it will reward you with a Justice token to power up your super powerfull attack, unleashing it will hit every enemy on the battle grid with massive damage. But you must pick up these tokens before they wanish (after 3-4 turns money, health, jtokens will dissapear) or the enemy picks them up (you can save jtokens by killing the target to drop it again) and before finishing the battle. Jtokens will carry over to the next mission, so you can power up and unleash it in the next mission (even on the first turn)Some of the starting grid colour and character/enemy placement are set, but most of it and the used tiles changing colour is heavily RNG. So sometimes you will restart the battle because RNG-gods will hate you and make you suffer.After some story missions you will unlock every station/shop, and you can replay every mission to finish all bonus objective that you have failed before, or grind a little bit for justice tokens, or finish some achievement.So don't fear if you cant complete all bonus objective in one run.The story (so far) is linear, there are no choices or decisions.My only negative complaint with the game is, there is currently only 1 Episode playable. The other 3 episodes will hopefully shortly follow.So for now the game will offer 5-10 hours of play time (5 for running throu and 10 if you are a completionist) and for that it's a little bit expensive. But and it's a big BUT (no pun intended) if all 4 episode is this long, and the devs keep the game and story quality high, than it's a fair price for the game.. It\u2019s not common, but it is possible for mobile games to spawn some pretty clever gameplay conventions that you might not otherwise see on PC. I\u2019m not talking about AR or motion controls, but rather designs that work particularly well for short sessions on touchscreens, designs that many PC developers need not consider. Ticket to Earth takes two gameplay styles I\u2019m a huge fan of, turn-based tactics and puzzles, and merges them into a battle system the likes of which I\u2019ve never seen before. There\u2019s a lot of story and character progression built around it too, and while none of it goes particularly deep or varied it does offer some challenging battles in bite-sized portions.The colony world of New Providence has outlived its usefulness, and public order is breaking down as poor settlers scramble to get off-world. Tickets to Earth (see what they did there?) are unattainable by all but the richest inhabitants, sparking protests and unrest. In the distant settlement of Land\u2019s End this unrest is about to take on a whole new dimension, as hardened criminals stage a massive breakout from the penitentiary and set their sights on upending the planetary government. In the midst of this chaos, several heroes will be called into action from their diverse walks of life, including a gardener named Rose, a hardened bounty hunter known as Wolf, a doctor, a test subject, and more.I will warn you up front that Ticket to Earth is episodic, and currently contains three of its four planned episodes. There\u2019s no reason to believe the fourth won\u2019t make it in, but if you\u2019re anything like me having an incomplete game can be a bit of a buzzkill. What is already present will last you awhile, though, with three to four hours of main quests and side missions to work through per episode. Battles themselves don\u2019t take too long, averaging maybe five minutes each, but there are loads of them and loads of dialog and upgrades to explore between each. I will also say that the story is quite good, told in still comic panels with bold, colorful art and charming character designs. It\u2019s not going to break any expectations, but there\u2019s enough going on to keep you invested in the lives of Rose and her allies.It all revolves around the battle system though, and as interesting as it is, it comes with a few drawbacks. Combat takes place on a small-ish grid of colored tiles, four basic types and a few special ones later in the game. Your characters get two actions per turn, and moving along a single color of tile uses one of those actions. You can move as far as you want on that one action, as long as you stick to the color you first stepped on. Attacking or using most powers consumes another point, so you\u2019re generally going to be moving and attacking once each or moving across two colors of tile if needed. Each tile you step on boosts your attack, with a more pronounced effect after crossing five in a single move. This is key because it can push your base attack from 2 or 3 up to 20 or 30 for a single attack. Landing an attack resets your attack power, so running circuits around the grid between attacks is the name of the game, especially because that also charges your four color-matched powers.I like this system, and it\u2019s good for staging fast-paced tactical fights that don\u2019t require particularly rigorous thinking. It has its drawbacks, though, and chief among them is that it\u2019s heavily randomized. The tile layout for every battle is randomized, from the initial arrangement to what replaces crossed tiles. Most of the time you\u2019ll be able to get into position or charge up your attacks no problem, but there will be instances where you can\u2019t move more than two or three spaces because of a bad mix. It\u2019s worse when you have characters like Wolf, who gets important bonuses from one type of tile, or battles with lots of enemies because they use the same rules to move and will eat favorable tile layouts on their turns. There\u2019s also not much variety with the way this system is used, because almost every battle takes place on the same single-screen grid, and challenges you to defeat X enemies. After a few hours of those fights it can get a little old, especially if you repeat some due to bad tile luck or just to clear bonus objectives.You\u2019ll have plenty to do outside of battles, though, thanks to a wealth of progression systems. Your characters have four special powers, each tied to a specific grid color. There\u2019s a whole library of unique powers for individual characters that can be unlocked with cash earned from battles, allowing you to customize the capabilities of each. Cash can also unlock new weapons with different base and max damage stats. Missions and their bonus objectives also award tokens which are used on a passive skill tree to unlock stat boosts and handy new effects like damage boosts off specific tiles or remote collection of item drops. There are new dialog scenes between characters after every mission as well, so you can get as close to the cast as you want through some solid writing and plot twists.Ticket to Earth takes a great concept and makes a decent game out of it, one hampered only by the flaws of its ambition. As much as I enjoy the battle system it could have stood to be refined a bit further, mitigating the effects of bad RNG and adding a little more variety to the many fights you\u2019ll face. But everything else surrounding this system is great, and it\u2019s still a unique form of combat that you can get a lot of mileage out of. Bold, colorful graphics in both 2D and 3D and a surprisingly memorable soundtrack round out this unexpected gem. Definitely check it out if you\u2019re looking for something lighter or just different in the turn-based tactics field, and don\u2019t let the mutants, robots, or random chance get you down.Did you enjoy this review? I certainly hope so, and I certainly hope you'll check out more of them at https:\/\/goldplatedgames.com\/ or on my curation page! Ticket to Earth is out now - thanks for all your support!: Greetings Peace Keepers!The PC and Mac edition of Ticket to Earth is out now on Steam, and we want to thank all of you for your support. In particular, we’re sending out big red “heart” tiles to everybody who voted for us on Steam Greenlight.If you haven’t bought it yet, be sure to get in quickly and buy it during launch week so you can take advantage of the introductory discount. That’s $12.74 to get Episode One: Uprising right now, Episode Two: Crash very soon, and two more episodes in the coming months. So much game!Anybody who is interested in learning a bit more about the design process behind the game should check out Kevin’s Gamasutra blog[www.gamasutra.com]. It’s a fun read that goes into some detail about the inspirations for Ticket to Earth and the long road from the original idea to the game you can play today.Finally, we’d love your support to help Ticket to Earth reach an even bigger audience. If you’ve played it and enjoyed it, please leave us a nice review here on Steam!Thanks again for all your support!- Everyone at Robot Circus. Seven is coming!: Greetings Peace Keepers,We don’t want to reveal too much… but as many of you have guessed… Seven will be a playable character in Episode 3! We’ll be talking more about her in the coming weeks.Seven uses a variety of powerful abilities that give her a unique playing style.Here’s a look at Shock Path. It allows Seven to electrify the tiles that she runs on, making them Stun enemies that try to walk on them.Until next time!The Robot Circus Team. Introducing Rookie and Veteran Modes: Greetings Peace Keepers!We’ve just released an update for Ticket to Earth that adds “Rookie” and “Veteran” difficulty settings to the game.Veteran mode is the game as it’s always been. The combat is challenging, and it’s great for players who are experienced with our unique puzzle-tactics gameplay.Rookie mode makes the combat less challenging by giving the heroes more health and having the enemies deal less damage. It doesn't take all the challenge away, but the combat is more forgiving, helping you to learn the game.Rookie mode also gives you the ability to skip levels that you are stuck on, allowing you to continue with the story. (If you fail a mission 3 times in Rookie Mode, the game will ask if you want to skip the mission. If you decide to skip, you can replay the mission later using the Combat Meditation menu.)You can switch between Rookie and Veteran mode at any time from the Settings menu on the Title Screen. So, feel free to try these settings out.Players who are new to tactical combat, or who prefer story, may want to start with Rookie mode. You can switch over to Veteran mode and continue your game whenever you like.We love our audience and we’ve added Rookie mode in direct response to player feedback. Please let us know what you think of this addition. And if you have friends or family who you think would enjoy this new mode, please let them know about it.For those of you who are waiting for Episode 4, we have not set a date for its release yet. However, we’ve been working hard to get it ready, and will be sharing more information soon.For now, here's a first look at some of the new locations in Episode 4! Episode 4 starts in First Landing, the capital of New Providence.. Kurtz's Research on Nitrium Mutation: Greeting Peace Keepers,Last week we shared with you background on former New Providence CMO Matthias Kurtz.Regarding your requests for further information on Kurtz's research into Nitrium mutations, we have declassified the following data file recovered by a Peace Keeper field operative investigating Kurtz. TRIAL COMMENCEMENT DATE: August 2815 TEST SEQUENCE: Series SevenSAMPLE SIZE: 01SUBJECT BACKGROUNDName: XXXXX XXXXXXXXAge: 14Date of Birth: 9 October 2804. History: No data is available regarding parental background of Test Subject.Test Subject was relocated under the Movement adoption plan to Sanctuary in 2808 following the death of Test Subject’s parents. Causes of parent’s death listed as homicide, perpetrators unknown. Test Subject was enrolled in the Enoch Bowen Movement College at age 5. SUBJECT CONDITION REPORT: PRE-ELEVATIONHeight: 144.7 cm Weight: 46 kg General health and fitness levels are extremely high owing to Test Subject’s adherence to Movement exercise regime.Blood Nitrium Levels: 03 μg/dL (NOTE: Levels of particulate Nitrium in bloodstream are significantly lower than current New Providence age/population average [17 μg/dL]. This deviation is possibly explained by Movement training coupled with environmental factors specific to the settlement in Sanctuary.) NOTE: Test subject rated 19.8 on Rosenheim Psycho-activity scale. Average RPA scale for previous test-subjects has been <1.5NITRIUM ELEVATION TESTING PROGRAMNew Series 07 testing addresses the complications arising from invasive cranial-irrigation methods used in Series 06.Cycle 01: IV irrigation of low-level Nitrium solution at 50 μg/dL per 14 hour cycle. Duration: 5 days.Cycle 02: Intensive transdermal Nitrium saturation [Nitrium complex solution at 99 mM] in high-pressure containment. EEG rig with multi-trigger stimuli driving stress and relaxation responses on alternating 7 hour cycle. Duration 10 days.Cycle 03: Intensive CPX testing coupled with IV Nitrium irrigation at 90 μg/dL per 8 hour cycle every two days. Duration 8 days.As in all prior test series, off-cycle/sleep-phase NLP was used to re-establish behavioural controls.SUBJECT CONDITION REPORT: POST ELEVATIONHeight: 144.7 cm Weight: 31 kg Weight reduction possible stress side-effect of intensity of Cycles 02 and 03. [Review for Series 08]Test Subject has maintained pre-elevation levels of physiological fitness. [VO2 and LIP are slightly higher post Cycle 03.]Blood Nitrium Levels: 194 μg/dL [Test Subject NBL now exceeds absolute lethal threshold of >80 μg/dL.]Gross physiological mutation is minimal. Test-subject's eyes show sign of cellular transition; corneal structures have been absorbed into the ocular tunic. Visual acuity is seemingly unaffected. Test-subject cellular processes are stable. Initial observation indicates that Nitrium is now integrated into existent metabolic pathways. Excess Nitrium energies are discharged as a visible-spectrum corona emanating from the Test-Subjects head. ABILITIESWhen equipped with a neural amplifier, the Test Subject is able to direct blasts of coherent PK energy. Field tests demonstrate that the Test Subject can generate energy levels in excess of 50kW. Using a modified Justice Engine bio-link, Peace Keeper combat wetware has been successfully transfered to the Test Subject.Standard anti-personnel abilities integrate and function normally.NOTE: Some combat abilities appear to have been “twisted” during imprinting perhaps as a result of pre-existent Movement indoctrination. NOTE: The Test-Subject claims to “see the future”. Further testing of pre-cognitive abilities is required in order establish whether this is part of a traumatic delusional framework or an enhancement facilitated by elevation.CONCERNSTest Subject may be suffering from PTSD delusions. Post-elevation interviews indicate that the subject may retain deep-nested Movement belief systems. Test Subject has made mention of "the Void", "dwelling in darkness" and other terminology associated with Stellar Consciousness ritual mantras. These latent Movement cognitive biases indicate that behavioural controls and compliance triggers will require reinforcement. If necessary, surgical modification of the test-subject's brain will be undertaken a last resort. CONCLUSIONSThis Test-Series is the most successful to date. The Series 07 Test Subject is the most stable mutant this program has engineered, and demonstrates the viability of weaponised Nitrium mutations. The test subject’s young age and inherent PK abilities are key factors for the success of this series. More test-subjects must be located.... Ticket to Earth News: Greetings to the Steam Ticket to Earth community!We’re hard at work on Episode 3: Meltdown, but we’ve had some other awesome stuff going on.As we mentioned in our last news post, we’ve been doing some festival appearances and been nominated for some awards. Last week we were in Paris for the first Indiecade Europe, and the week before was attended Melbourne International Games Week, concluding with our booth at PAX Australia. MIGW included the Australian Game Developer Awards, and we were thrilled that Ticket to Earth picked up an AGDA!Thanks again for sticking with us on this journey. Indie game development is a tricky business, and it’s only possible because people like you are willing to take a chance on projects like ours. Thanks for placing your trust in us.Okay, back to work on Episode 3. More news soon!- The Robot Circus Team. PAX Aus, IndieCade Europe and the GDWC 2017!: It is Melbourne International Games Week here, an awesome week of game events including the GCAP conference for game devs, and PAX Aus for everyone!We will be showing the game at PAX Aus, so come by and say Hi if you're attending. Our booth is in the PAX Rising area. We love PAX, and look forward to meeting you there.We will have some preview content from Episode 3 on show! And you will also be able to try an AR version of Ticket to Earth!We will then be travelling to Paris for IndieCade Europe! We are super excited about this event. If you're attending, please come say Hi! We don't know anyone there yet, so we'd love to see a friendly face. Finally, we wanted to share some exciting news that we just received this morning! Ticket to Earth is a finalist in the Game Development World Championship 2017! We will be going to Finland at the end of November. We're looking forward to meeting gamers and game developers there too.Thank you for playing Ticket to Earth. We are working hard on Episode 3 and will be sharing some more info on it soon.. IndieCade Europe, PAX Australia, Unity Awards and more: Greetings to the wonderful Ticket to Earth Steam community!The team here at Robot Circus has been SERIOUSLY busy, and it looks like we’ll only get busier. As you know, last month we shipped Ticket to Earth Episode 2: Crash here on Steam. This month, in addition to delivering several updates to Ticket to Earth, we posted a very well-received article on Gamasutra[www.gamasutra.com] about how politics make a game richer and more engaging.As if we weren’t already busy enough, October looks set to be even more packed!PAX Australia: Robot Circus will be bringing Ticket to Earth to the PAX Rising area on the show floor, featuring a sneak peek at Episode 3. Come and say hello if you’re at PAX! Keep an eye on our Twitter feed for the latest details.IndieCade Europe: Ticket to Earth has been included in the official selection[indiecade-europe.eu] at IndieCade Europe 2017, taking place in Paris from 30-31 October. To be recognised by the selection panel is a huge honour for us, and Kevin will be in Paris for the event.Unity Awards: Ticket to Earth has been nominated for the 2017 Unity Awards[awards.unity.com] in the “best mobile game” and “golden cube” categories. Huge thanks to everyone who voted for us. We really appreciate your support!That’s all for now. Thanks as always for your support!- The Robot Circus Team. A Dossier on Dr Matthias Kurtz: Greetings Peacekeepers,As requested, we have shared excerpts from a Justice Engine dossier on Dr. Matthias Kurtz.In 2776, Dr. Matthias Kurtz was appointed Chief Medical Officer for the Colony on New Providence. Kurtz signed for a single ten year tour.2786 - 2796CMO Kurtz lived in the Administrative District in First Landing; peer reportage indicated that he was well regarded by other Administration officers. Like many newcomers, Kurtz immersed himself in the local culture, becoming an advocate for the martial exercise regime of the Solar Consciousness Movement. During this period, Kurtz expanded the hospital facilities in the major settlements of First Landing and Beacon's Field. Worker safety advocates accused Kurtz of prioritising the needs of shareholders and founding families over contractors. Kurtz countered his critics by insisting that these investments facilitated much needed research into the long term effects of Nitrium exposure. At the end of his contract, Kurtz signed on for a second ten year term.2797 - 2806During his second decade, Kurtz dedicated himself to improving the life expectancy of workers in the Nitrium mines. Movement exercise and training was underwritten by the Corporation. Kurtz approved the distribution of free medications to mitigate the effects of Nitrium toxicity. These actions met with general approval in the Administration; mortality rates went down with a commensurate increase in mining output. Given license to pursue his research, Kurtz invested his time at the Von Juntz Clinic in Beacon's Field. The Clinic, a private facility, provided treatment for long-term sufferers of Nitrium poisoning. [ADDENDUM: Documents retrieved from the Clinic during the evacuation indicate that Kurtz's primary focus was the biological mutagenic properties of Nitrium.]September, 2806CMO Kurtz was present in Beacon's Field on the day of the Fail. As the voice of the Administration, Kurtz co-ordinated the efforts of first responders and subsequent evacuation procedure. For his heroic efforts, Kurtz was given a record performance bonus.2807-2811After the failure of the Refinery, Kurtz did not sign up for a third service term.Increasingly reclusive, Kurtz spent most of his time in private practice in First Landing.April, 2811Official complaint by XXXXXXXXXXXXXXX lead to investigation of Kurtz’s home clinic and seizure of XXXXXXX and XXXXXXXXXXX. All XXXXXXXXXX were subsequently destroyed. Psychological evaluations during this period indicate that Kurtz was suffering PTSD and delusional anxiety. [NOTE: Some details been redacted.]May, 2810Kurtz travelled to attend a Meditation Retreat in Sanctuary. Hyper-rail records indicate the Kurtz never disembarked in Sanctuary. His current whereabouts are unknown.Current Case Status - 2016:CMO Matthias Kurtz is currently Missing, presumed Dead.Peace Keeper investigators tasked with finding him have found no trace of Matthias Kurtz in Sanctuary, or any other settlement. CROSS-REF: Missing Persons 2809-2815.CROSS-REF: Joshua Fuchs, Homicides, 2810-2811 CROSS-REF: Militia Activity, 2814-2816 Until next time,The Robot Circus Team

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